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Old Dec 09, 2006, 04:29 PM // 16:29   #1621
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Quote:
Originally Posted by [riVen]
Just to clear this up...



I have completed all 4 areas, but the Mallyx quest does not end there yet.

== Spoilers below ==
When you think you are going to get your reward from the High Priest guy in the Anguish outpost, he instead warps you to an area where he goes to perform a ritual to open a door behind him. Waves of baddies come swarming at him, and you have to defend him while he completes. Haven't finished that part yet, but I'm assuming that door will lead to the Elite mission outpost.
can u post some screenshots from that maybe ?
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Old Dec 09, 2006, 04:34 PM // 16:34   #1622
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Originally Posted by Kenagalaz
As there was no falseness to any of our statements, I would have to agree with kaane on that "I do not think that word means what you think it means."
I'm sorry internet dictionaries don't really count; and your pride still gets the better of you.

Edit: Just to clarify I mean by pride not related to the word hypocrisy but to the way you and some of your guild mates, have to step on someone who threaten your inner circle. No matter what defensive belittling statement you come up with I stand by knowing what hypocrisy means. There I’m done, thank you mod’s for allowing to defend myself.

Quote:
Originally Posted by Kenagalaz
I was merely stating the truth, which I'll have you note I left out in the first post for your sake. I only told you the truth because you asked. If you don't want to know, then don't ask.
You know you’re really trying to turn this into a demolition derby by making that statement. So I rather be the better and avoid that last sentiment and not get in a pointless argument. I rather keep this thread alive then get it closed, and not deal with your hostilities after trying to make a short point.

Last edited by sindex; Dec 09, 2006 at 05:03 PM // 17:03..
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Old Dec 09, 2006, 04:43 PM // 16:43   #1623
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Sindex, I think you're looking for the word 'arrogance', not 'hypocrisy'.
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Old Dec 09, 2006, 04:46 PM // 16:46   #1624
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Quote:
Originally Posted by Neven15
can u post some screenshots from that maybe ?
The last two screenshots from my post are probably what you're looking for. The 2nd screen shot shows the priest and the text telling up to protect him while he opens the door.
The 3rd SS is of the quest log after we talked to the priest and he sent us to the door where he asked us to be protected



Quote:
Originally Posted by sindex
I'm sorry internet dictionaries don't really count; and your pride still gets the better of you.
actually, if you look it up in the paper version of webster, it says the same exact thing. by definition hypocricy has everything to do with falseness and absolutely nothing to do with pride. So i think you are mistakening it for another word.
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Old Dec 09, 2006, 08:10 PM // 20:10   #1625
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I just wonder how many teams are useing the silly rebirth exploit to make foundry a bit easier..... Yeah I'm gonna say it gonna even raise hell about it..... This is an elite mission where the best players in the game can strut there stuff. So being elite is knowing how to use every game exploit? Before I left DoA in disgust after a week of error7's ect... I tried foundry 5 or 6 times every time a different team different set of pug players.... EVERY team would go the gate of the "next room" move around and die... get rebirthed THROUGH A SOLID OBJECT, the gate for the next room leaveing the tank to pull everything to a gate nuke in relative safety and move to the next room....... In word hahahaha lmao what can nobody beat foundry without having to use a silly exploit? Was this anets idea?? Eather way personaly I find it lame if you cant fight them straight up ... YOU CANT FIGHT THEM it is just that simple...... SO the hardest of all the areas has to be beaten by useing a silly game exploit and this is how the elite of us plays? Is this realy acceptable to you guys?? Do you realy want to have no choice but to "cheat" to beat an area. Personaly I dont.... It's fun to do it the "right" way and you realy have "earned" something if you avoid useing silly exploits such as this....It wont get fixed heck chances are it cant be fixed after all remember urgoz.... die under this bridge rebirth so you can open the gate for the rest of us... Heck that part of that mission was made to SHOW US THE EXPLOIT......LMAO .... yup numbers still shrinking..... and I ask again....... Is DoA a failure or a success.

I keep seeing these comments about "Gaile saying nothing will change in DoA" Thats nice... I wonder if that will still be the case when there are less than 50 people in district 1. This place was obviously intended to be as popular as temple of ages, zin ku corridor, and chantry of secrets....Look at all the work and thought that was put into the new wepons ect..... Simply put I suspect that before long if what Gaile said is true..... She as well as anet will be eating her words... Or.... they can take pride in creating yet another empty elite area.

Last edited by Bocjo Bassannn; Dec 09, 2006 at 08:12 PM // 20:12..
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Old Dec 09, 2006, 08:48 PM // 20:48   #1626
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Actually, in Urgoz you have to use the rebirth exploit at one time to get to the next room.
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Old Dec 09, 2006, 08:50 PM // 20:50   #1627
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how many of u complained on Dunes of Despair's Bonus being done with same thing? Necrotic Transversal + Rebirth + Vamp.
How many of you have finished Foundry with the exploit yet any way ? Just curious.
If knowing exploit is not letting you finish this part of the quest, then i don't really see what the big deal really is.

Bocjo, Forget the damn Foundry, have you even done CITY or Gloom or STYGIAN? Complain about the exploit when you do any of them. DO not pick one part of the quest and tell about how the exploit is being used to beat it. Other parts of the quest do not allow you to have exploit being used, so finish em first and let us know.
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Old Dec 09, 2006, 08:55 PM // 20:55   #1628
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It’s actually not an old exploit if you think about it. Remember Dunes of Despair (prophecies campaign) and how people ended up doing Bonus for it. People used a Necro with Necrotic Transversal and had Re-birth too, so they could get to the other side. Your right one the cheating part, but so many people have used this exploit to pass foundry already. Then again DoA is kind of already up there on difficulty charts, but really does this exploit really change that much. Considering you still have to kill all the enemies and especially that last quest where you have too free the prisoners; it technically makes it a bit easier for some players but for others would tell you otherwise.
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Old Dec 09, 2006, 08:59 PM // 20:59   #1629
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Quote:
Originally Posted by Bocjo Bassannn
I just wonder how many teams are useing the silly rebirth exploit to make foundry a bit easier..... Yeah I'm gonna say it gonna even raise hell about it..... This is an elite mission where the best players in the game can strut there stuff. So being elite is knowing how to use every game exploit? Before I left DoA in disgust after a week of error7's ect... I tried foundry 5 or 6 times every time a different team different set of pug players.... EVERY team would go the gate of the "next room" move around and die... get rebirthed THROUGH A SOLID OBJECT, the gate for the next room leaveing the tank to pull everything to a gate nuke in relative safety and move to the next room....... In word hahahaha lmao what can nobody beat foundry without having to use a silly exploit? Was this anets idea?? Eather way personaly I find it lame if you cant fight them straight up ... YOU CANT FIGHT THEM it is just that simple...... SO the hardest of all the areas has to be beaten by useing a silly game exploit and this is how the elite of us plays? Is this realy acceptable to you guys?? Do you realy want to have no choice but to "cheat" to beat an area. Personaly I dont.... It's fun to do it the "right" way and you realy have "earned" something if you avoid useing silly exploits such as this....It wont get fixed heck chances are it cant be fixed after all remember urgoz.... die under this bridge rebirth so you can open the gate for the rest of us... Heck that part of that mission was made to SHOW US THE EXPLOIT......LMAO .... yup numbers still shrinking..... and I ask again....... Is DoA a failure or a success.

I keep seeing these comments about "Gaile saying nothing will change in DoA" Thats nice... I wonder if that will still be the case when there are less than 50 people in district 1. This place was obviously intended to be as popular as temple of ages, zin ku corridor, and chantry of secrets....Look at all the work and thought that was put into the new wepons ect..... Simply put I suspect that before long if what Gaile said is true..... She as well as anet will be eating her words... Or.... they can take pride in creating yet another empty elite area.
First, you make it seem like the players that use the exploit are silly. Then, you admit that it is pretty much impossible to do it without the exploit. Make up your mind already.

True enough, it is silly that we have to resort to a method like this to beat Foundry. However, the second part of Foundry, after the initial 4 rooms, is still an extreme challenge for 99% of the playerbase.

Also, doesn't it seem strange that the vines behind you open up after clearing a room, AND that they put in a zone effect that enables you to kill a pet without enemies around? Almost as if we are supposed to do it this way.
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Old Dec 09, 2006, 09:12 PM // 21:12   #1630
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Quote:
Originally Posted by Xpl0iter
how many of u complained on Dunes of Despair's Bonus being done with same thing? Necrotic Transversal + Rebirth + Vamp.
How many of you have finished Foundry with the exploit yet any way ? Just curious.
If knowing exploit is not letting you finish this part of the quest, then i don't really see what the big deal really is.

Bocjo, Forget the damn Foundry, have you even done CITY or Gloom or STYGIAN? Complain about the exploit when you do any of them. DO not pick one part of the quest and tell about how the exploit is being used to beat it. Other parts of the quest do not allow you to have exploit being used, so finish em first and let us know.
Yes Xploiter....lol cute name says alot realy.... I have compleated city.... Kept getting almost done with gloom and we would get rolled due to error7's....Got sick of it and figured what the hell I will try foundry for a while.... This exploit does NOT prevent you from compleating any part of foundry we in fact cleared all 4 rooms this way got rolled due to our heal monk error7 at 5 and a half hrs in....I will admit I gave up trying stygian why because all the groups forming are CR SI for that area very few people are even trying to do that areas quests. Oh and btw... I consider body blocking bad guys that are not smart enough to run around a warrior because there next to a rock or a wall an exploit... So yeah....I beat city exploiting poorly written AI.. Let me ask you can you fight these bad guys straight up and win or do you have to use some trick to fool the AI to survive? Yeah thought so......

I never complained about dunes being done this way because I quite frankly have never even thought about useing an exploit to do something that can be done so easily without it..... lmao useing a silly exploit to get dunes bonus why its not realy difficult doing it the right way.....

You can if you choose to in almost every other part of the game including underworld and fissure fight the bad guys straight up.... Good use of wards solid healing smart builds ect. win the day in these areas this is not so in DoA. I challenge you to open that gate in city and try to beat even the first mob with a balanced non body blocking against the wall technique useing a well thought out balanced build.... IMO and I am most likely wrong it is short of impossible..... This place isnt a test of your elite skills its a test of your knowledge of the ai and how to exploit it.

I am one of those weirdo's that likes doing things in a game the hard way..... Surely I am not the only one.... Currently working on my max survivor title on my mesmer for example... and I am doing it unlike many you see without xp farming I am playing the game as it is ment to be played.

Last edited by Bocjo Bassannn; Dec 09, 2006 at 09:29 PM // 21:29..
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Old Dec 09, 2006, 09:41 PM // 21:41   #1631
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Quote:
Originally Posted by Bocjo Bassannn
Yes Xploiter....lol cute name says alot realy.... I have compleated city.... Kept getting almost done with gloom and we would get rolled due to error7's....Got sick of it and figured what the hell I will try foundry for a while.... This exploit does NOT prevent you from compleating any part of foundry we in fact cleared all 4 rooms this way got rolled due to our heal monk error7 at 5 and a half hrs in....I will admit I gave up trying stygian why because all the groups forming are CR SI for that area very few people are even trying to do that areas quests. Oh and btw... I consider body blocking bad guys that are not smart enough to run around a warrior because there next to a rock or a wall an exploit... So yeah....I beat city exploiting poorly written AI.. Let me ask you can you fight these bad guys straight up and win or do you have to use some trick to fool the AI to survive? Yeah thought so......

I never complained about dunes being done this way because I quite frankly have never even thought about useing an exploit to do something that can be done so easily without it..... lmao useing a silly exploit to get dunes bonus why its not realy difficult doing it the right way.....
Hmm, this is the first i've heard of the dunes "exploit" since i had all the bonuses completed about a week after the game came out, which includes the ungodly hard Hell's Precipice Bonus which they nerfed within the first month of the game.

Gloom took about 1 1/2
City took about 1 1/2
Stygian took about 2 hours
Foundry took about 3 1/2 hours

I'm not really sure why i keep hearing that these quests take 5-9 hours to complete. unless you party wipe alot. It's doable without using this intended design, especially if you follow the scribe's suggestions, but i guess that may be why it takes others so long. Anet stated that trapping below/above the bridge was an intended design. Similarly, I find it hard to believe that this wasn't and intended design option given that this enviromental effect was put in this area. If anet wanted to be brutal, they would have swapped the enviromental effect with Stygian, especially since the necros all use 88dmg per hit touch skills which can't be blocked or evaded anyway. and the only way to avoid damage from this is to kite them. Imagine taking damage while kiting and damage for not kiting... Hence, i can only phanthom to believe that they put that environmental effect in that area.

Also, if you only leave one tank in the other room, the mobs just run away. which makes clearing each room exponentially longer. Unfortunately we were plagued with error sevens and error tens while trying to complete this area (the past few days), and the best way to statistically reduce the probability of a disconnect is to reduce the time it takes to complete the quest. If it took 5 and a half hours to complete the first 4 rooms, i think you're looking at about 8-9 hours to beat the entire area.

Finally, PvE is all about using the AI against them, if you can learn to do that quickly and effectively you could go on to try "to use some trick to fool the I (Drop the A from AI. aka enemy team's intelligence) to survive? " and THAT is what we call PvP

PS- I pugged many a UW runs and they always involved one tank with a permanent PS or Prot Bond (before the nerf) holding all the agro. If you ask me, that's exploiting the AI, since even a half retarted gvg team would never do that.

Last edited by Kenagalaz; Dec 10, 2006 at 04:03 PM // 16:03..
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Old Dec 09, 2006, 10:17 PM // 22:17   #1632
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I'm not really sure why i keep hearing that these quests take 5-9 hours to complete. unless you party wipe alot. It's doable without using this intended design, especially if you follow the scribe's suggestions, but i guess that may be why it takes others so long. Anet stated that trapping below/above the bridge was an intended design. Similarly, I find it hard to believe that this wasn't and intended design option given that this enviromental effect was put in this area.
Chances are your right it is it's intended design.... to me just seems wierd... But hey thanks you have inspired me to try again with something other than my monk......


Ranger spiker looking for group.... ign Prince Minotar..... hmmmm yeah wonder if I will find a group lol.....
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Old Dec 09, 2006, 10:26 PM // 22:26   #1633
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As far as my nick Xpl0iter goes, goto yahoo.com
search "Xpl0iter"
99% of the results are related to me. GO figure what is related to me beside GW.

I have been using this nick for over 8 years now.

As far as game goes, agreed with riven.
Those 4 rooms are initial stages, then you really have to work on Pulling and blocking, and much of positioning.

Kenaglaz, As far as time goes, add me to your group, i will do foundry in 2 hrs as you said you do. Will see where we make mistake while you do it with perfection. Being curious.

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Old Dec 09, 2006, 11:36 PM // 23:36   #1634
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I can't believe you guys are hitting error 7 like no tomorrow. The only trouble I have is Lag, (go figure) and this is the bad lag where you might want to tear your face off; when it hit’s a couple of long hours within the game. The only way to fix the lag is to restart GW and that’s about it. Also now I know it’s due to the stuff I run in the background while GW is running. However Error 7 I rarely get any of those, if at all.

Last edited by sindex; Dec 09, 2006 at 11:40 PM // 23:40..
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Old Dec 09, 2006, 11:39 PM // 23:39   #1635
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i have had um, maybe 3 or 4 error 7 since last 2 months. seems like connection issue from the user side.
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Old Dec 09, 2006, 11:44 PM // 23:44   #1636
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Originally Posted by Xpl0iter
i have had um, maybe 3 or 4 error 7 since last 2 months. seems like connection issue from the user side.
Here's the thing: It doesn't need to be you. It's enough to be one person in your group.

And disconnects happen. Internet isn't reliable. It's enough to have a few second connection drop, and bam, you're history.

And if groups would be experienced enough to actually pull this through in under 2 hours, there would be much less problems. but with 4-9 hour runes, you're bound to lose at least one.
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Old Dec 10, 2006, 12:06 AM // 00:06   #1637
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I never said it has to be ME, what i said is, The problem is on USER's End.
User has to deal with it.
I am affectd by it once, i am not going with the same person more than twice.
At the end, it is really you who decides whether you would like to go with the people You know or random PUG.
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Old Dec 10, 2006, 12:17 AM // 00:17   #1638
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Follow-up on post #1618:

== Spoilers below ==
So, after defeating all the baddies and keeping the priest alive... nothing happens. Looks like it's bugged. The gate doesn't open, no more mobs spawn.
However, this part *IS* the mentioned "mission", as the quest log shows Mission Objectives when starting this part. Will attach image later.


Last edited by [riVen]; Dec 10, 2006 at 12:23 AM // 00:23..
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Old Dec 10, 2006, 12:51 AM // 00:51   #1639
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Quote:
Originally Posted by Xpl0iter
I never said it has to be ME, what i said is, The problem is on USER's End.
User has to deal with it.
I am affectd by it once, i am not going with the same person more than twice.
At the end, it is really you who decides whether you would like to go with the people You know or random PUG.
Actually it's not, not that we should turn this into a connection derailing thread but still, 9/10 it is not the users fault.

Having 2 computers, and GW always running on a client of the server of the internet is connect to here, it affords me great opportunities to monitor traffic flow, on a constant observed basis, I rarely suffer from err7's but they do happen from time to time, they happen the most when there is an event on somewhere in the game, like Halloween / Winters Day etc, which by itself sudjests that the servers can't cope with the load and something has to break somewhere thus you get dropped, also the path way to the server from your machine can break in the middle err7, that's out of control of ArenaNet however.

And yes I have statistical data produced by Ethereal that most (at least my rare err7s) are caused by ANet's servers just randomly dropping me, because you can trace back over the nodes my connection had taken, during an err7 and there is absolutely nothing wrong with any node either at ISP level or any node along the trace route to the servers.

Which is why 'reconnects' have been such a hot topic, while reconnection is a solution, it's not the magic bullet people might think it is, for example someone disconnects your still left with the be it human or AI team to confront and hold/defeat during the time that person takes to reconnect, which at least in DoA would be far too long, unless it happened during a time when no one was attacking anything, and the team wasn't under attack.

So basically your party would be whipped regardless of having reconnects or not at least in DoA, you would have to execute a game hold state where nothing moved, nothing attacked, it was to put it simply paused until the person that err7'ed reconnected.
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Old Dec 10, 2006, 12:56 AM // 00:56   #1640
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i wonder if taking what you said, should there be like that Delay thing that we see right before a cutscene?
It lets every one load, then it starts the cut scene

Should that happen in all zones too ? or atleast in DOA... *wondering*
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